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Tuesday, November 9, 2010

Sunday, October 10, 2010

Saturday, October 9, 2010

Two new screenshots with the updated UI

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Art puzzles

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Two masters both painted sunflowers. Which one is by Van Gogh and which one is by Monet?

Now trying to do the same with lasers and guards trying to detect you and before the time runs out and the alarm sounds.

After playing Art Thief HD differentiating between those two works will be easy. :)

Thursday, October 7, 2010

Wednesday, October 6, 2010

Thursday, September 23, 2010

Lighting system

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I've implemented a lighting system in Art Thief HD which allows different amount of light in each tile of a level. Due to this new feature I've decided to change the mini map feature of the game from being available all the time to being only available at certain map points. Instead the thief can use a flashlight in darker corridors of the game.

Friday, September 10, 2010

Locks and keys in Art Thief HD

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I've been working on the lock and key system in Art Thief HD. How does the thief gain access through security doors?

There have been written a number of interesting articles on how to implement a good lock and key system. The example most often mention is the system used in Castlevania where each key doesn't open a single door but adds ability to the main character instead allowing him to reach places not available before.

Adding abilities to the thief would I think distract from the realism of the game so I've decided to use a key card mechanism instead, similar to the one used in Impossible Mission. Every guard in the museum has a key card with a code and every code activates or deactives certain security systems in the museum. For example one code could simply open security doors while another might activate certain elevators. The trick is that the codes have to be memorized as they have to be punched into a key panel located on some floors. I think adds to the educational value of the game. Part puzzle game, part memory card game.

I have also been looking at Shadow Complex, a highly impressive game for the XBox, and hope to emulate certain special effects from that game.

Thursday, August 19, 2010

Ingame artwork from Art Thief HD

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Van Gogh's portrait of "Camille Roulin".

Every painting is displayed at around 128 x 128 in the game but as it is stored at 256 x 256 it can be zoomed to that size by the player by clicking on it during the game.



And she is going to steal it.




Wednesday, August 11, 2010

Monday, July 26, 2010

Art Thief HD

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Art Thief HD for the iPad is in development.

Tuesday, June 15, 2010

Disco Blocks for the iPad ready for sale

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My first iPad game available on the iTunes store. :)

The iPad is a great gaming platform with less memory constraints and better performance than the iPhone as iPhone games have to really be developed for the slower 3G device.

Hopefully the iPad will sell well enough to make it a viable gaming platform on its own.


Thursday, June 10, 2010

Goat

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Later this summer for the iPhone and iPad

Wednesday, June 9, 2010

Disco Blocks submitted

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Submitted Disco Blocks this morning.

I've been having some weird problems with the WiFI on my Mac development machine and in the end had to copy the executable application from the Mac onto a flash disk and upload it from my pc.

Is it just me or do Apple computers have more problems with network connectivity than other computers?

Tuesday, June 1, 2010

Disco Blocks! for the iPad

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I decided to improve Avalon enough to warrant its own title. Disco Blocks.


Sunday, May 23, 2010

Avalon Lounge for the iPad

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My first iPad specific game, Avalon Lounge, is almost ready for submission.


Wednesday, May 5, 2010

Avalon released

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Travel to the legendary island of Avalon!


  • Almost instant loading gameplay.
  • Floating matching physics.
  • Innovative twist on the Match three game.
  • Drag blocks anywhere to anywhere, everything is allowed if real world physics allow it. Lift multiple blocks if needed.
  • Tilt-able gravity.
  • 50 levels, from very easy to almost impossible.
  • Special relax mode, infinitive block-cracking.

Gameplay video here.


Available here.

Tuesday, April 27, 2010

Avalon

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Long time no see. :)


Thursday, February 11, 2010

Battle of Britain continues in development

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Still working on Battle of Britain after a couple of months delay. I'll start a thread on the game at TouchArcade in around 1-2 weeks just to get some feedback.

Meanwhile I saw a nice review of Ball Bros on YouTube: http://www.youtube.com/watch?v=cBfptrPz8o8 :)