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Tuesday, June 15, 2010

Disco Blocks for the iPad ready for sale

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My first iPad game available on the iTunes store. :)

The iPad is a great gaming platform with less memory constraints and better performance than the iPhone as iPhone games have to really be developed for the slower 3G device.

Hopefully the iPad will sell well enough to make it a viable gaming platform on its own.


Thursday, June 10, 2010

Goat

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Later this summer for the iPhone and iPad

Wednesday, June 9, 2010

Disco Blocks submitted

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Submitted Disco Blocks this morning.

I've been having some weird problems with the WiFI on my Mac development machine and in the end had to copy the executable application from the Mac onto a flash disk and upload it from my pc.

Is it just me or do Apple computers have more problems with network connectivity than other computers?

Tuesday, June 1, 2010

Disco Blocks! for the iPad

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I decided to improve Avalon enough to warrant its own title. Disco Blocks.


Sunday, May 23, 2010

Avalon Lounge for the iPad

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My first iPad specific game, Avalon Lounge, is almost ready for submission.


Wednesday, May 5, 2010

Avalon released

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Travel to the legendary island of Avalon!


  • Almost instant loading gameplay.
  • Floating matching physics.
  • Innovative twist on the Match three game.
  • Drag blocks anywhere to anywhere, everything is allowed if real world physics allow it. Lift multiple blocks if needed.
  • Tilt-able gravity.
  • 50 levels, from very easy to almost impossible.
  • Special relax mode, infinitive block-cracking.

Gameplay video here.


Available here.

Tuesday, April 27, 2010

Avalon

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Long time no see. :)